> since we dont know the movement clipsets, there is nothing I can do at this moment, unfortunately. Same result. I hope I reach hinti21 from Nexus soon, so the version there can be updated as well. Something I think would add to the enjoyment of this mod is adding a 'bleed out' timer for npcs with low health. October 11, 2020. You will still have to do the parsing for some types such as float, though. The "problem" with the head is that if you dont destroy the brain, the game wont kill the NPC instantly. Choose either the realistic or standard version and open the respective folder. Ped Damage Overhaul Adds new NPC behaviors (e.g. This mod was created by HJ and I uploaded it with his permission. Pioneer Reshade Mod. If you want to disable a feature which is based on chance, just set the chance value to 0. Europe (metapod) • modrdr • RID 1d533bdd6acdfebc99f4c1ee8cf3f631 • The same is true for the dying state feature. Has anyone tried this mod: Ped Damage Overhaul? Or have the ped to be dead that the dismember-animation can kicks in? Discussion/Question. Version. Config for NVIDIA GeForce GTX 750 Ti for vram 2 gb Mod, 90.1 Percent Healthy Arthur Morgan Save Game, FS19 Mods I am already working on an update. As I said, fire is also great now. please tell me what you think. For all included behaviors the movement and pain sounds have been adjusted (and also randomized) to hopefully make your experience more interesting. Realistic HDR Reshade Preset 1.0. We recommend you. How to Create Red Dead Redemption 2 mods? If I understand the mod's description correctly, the Knockback is supposed to keep the NPC down for a certain amount of time, correct? Posted February 8, 2020 Does anyone here know how to use SET_ANIM_RATE? It operates bassed on chance, so NPCs don't all bleed out in the same amount of time. If you set it high, then NPCs seem to have force applied to them every few frames, resulting in glitchy movement. The new version is up for download already. Dismemberment only occurs on the death blow. Install tested RDR2 mods for Red Dead Redemption 2 game now! They should either die or remain mortally wounded for minutes, regardless of whether they were shot with a rifle or a revolver. 1.50. As an example I had a few wounded on the ground twitching, it would be nice to see them pass away after a certain point, also for wounded npcs still standing, seeing them in cover shooting and then slumping over once their 'timer' runs out would be awesome. This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched. Ped Damage Overhaul. As for all the trouble with natives, yeah, I figured there were plenty of unknown values holding back the more ambitious features. Better yet, they could simply run away. You nailed it with the fire behaviour: enemies now remain alive for a realistic amount of time until the fire kills them, and even if they survive, they go into a permanent wounded state in which they're alive, conscious but incapacitated. You single-handedly fixed one of RDR2's most immersion-breaking features. Author: HJ Date: 09.02.2020 | 660 Downloads: Filesize: 0.116 MB: Rating: Ped Damage Overhaul; Ped Damage Overhaul. If all weapons had a more realistic (maybe about 75% slower) reload time then it would add more of a skillgap to the game cause it would make you think twice before wasting shots. 03 - A shot in the shooting hand should also lead to a wounded state: the enemy has no chance of firing back with a crippled hand (yeah, they could try their left, but I doubt the natives allows for that level of finesse). Download: Manual; 0 of 0 File information. Inverting the parameters (DyingThreshold to 499, KnockbackThreshold to a low value) would cause the exact same thing to happen, the exact same behaviour (except this time they were congruent with the parameters). concerning all the new suggestions, I will have to check the natives for them (reload speed, decomposing) but they do make sense to me also, so I guess I'll do some research. human NPCs get more health – now you cant kill them with a few shots, the only proper way to take an enemy out quickly is a headshot for getting shot in the leg) and makes things a bit more realistic (that was the premise when creating this mod, at least^^). I can't dismember NPC's with a shotgun point blank with this mod enabled. ... Ped Damage Overhaul 1.49. by Wild Wild. I love what you're trying to do with this mod. Fixed NPCs having infinite health when hit with melee attacks. Thats great. Most times they'll flee, sometimes they'll keep attacking with a knife or bare fists. Do you have any simple sample code by any chance? Story NPCs are no longer affected by this mod (if you notice some we might have forgot, please report their names). The original "Ped Damage Overhaul" mod was created for Red Dead Redemption 2. But yes, I would like such a feature too. 0. So here's my suggestion: vanilla is actually quite generous with health already, depending on the weapon. Virus scan. February 2, 2020 in RDR2 Mods Showroom; Reply to this topic; Start new topic; Recommended Posts. In some cases I've shot the side of their head dead-center and they didn't die, as if the bullet has to hit the actual face in order to kill instantly. DyingThreshold really works on your end? ... Ped Limit Increase from 150 to 255 Mod. It takes 4 to 5 shots to the chest with a revolver in order to kill an enemy. Edit: did a quick search and found nothing concerning the decomposing or bodies being removed. RDR2-Mods is the ultimate Mod Database for Red Dead Redemption 2 for PC. rebalanced everything (NPC health, thresholds, chances, etc. Scripts. GTA 6 mods download RDR2 Misc Mods. added ini for configuration with the following values: ToggleKey (set the F-key with which you want to toggle the mod), EnableScriptByDefault (choose if you want the mod to be enabled by default), PlayerInvincibility (choose if you want to be invincible), FireSurvivalChance (set the chance of NPCs surviving fire yourself), FireHealth (health value which NPCs will get when they are burning and are not supposed to survive), KnockbackThreshold (set the amount of health under which NPCs can be knocked back), KnockbackChance (set the chance for an NPC being knocked back when under the threshold), DyingThreshold (set the amount of health under which NPCs wont be able to get back up again), StumbleChance (set the chance for an NPC to stumble or fall if it has damaged legs), SpecialWeaponModifier (set the damage modifier for the weapons mentioned above), fixed all the bugs that I noticed in v1.0. Gameplay Effects and Changes. Other. The Red Dead Redemption 2 Ped Damage Overhaul mod adds new NPC behaviors that are supposed to feel more realistic than the ones seen in the vanilla game. I did test it by shooting an NPC and seeing if they ever got back up, but minutes passed and they remained on the dying behaviour. Download the zip file of this mod and extract it somewhere you want. This would also push players to wait for the right moment to shoot or to move up on an enemy and it would make melee weapons more viable options. This mod is a port. ... Ped Damage Overhaul. for getting shot in the leg) and makes things a bit more realistic (that was the premise when creating this mod, at least^^). Original upload 02 February 2020 2:41PM. Other than that, this mod is fucking awesome. NPCs are less accurate shots and their accuracy declines along with their health. Download it now for RDR2! No crashes from the Rampage trainer or Ped Damage Overhaul plugins so it may just be a superficial update. Published October 25, 2019. Just some idea's. The thing with weapons like tomahawks and dynamite arrows, etc. You were totally right. First off, almost all of the features and their characteristics are based on chance, so the behaviors won't be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does... that was the idea, at least. A much more enjoyable experience for me source code of this mod ( if you now set this to... Even high health values will not make NPCs survive huge falls own configurations thanks. Needs some work IMO time could last a bit crazy, it does seem... Wrong behaviour take three bullets to the wrong behaviour then they go through different of! Redemption 2 game now - Ped Damage Overhaul v1.48 [ version 1.48 05. It configurable via an ini file to change activation key or change it to please! Should either die or remain mortally wounded for minutes, regardless of whether they were shot with a shotgun blank! The NPC 's with a revolver in order to kill an enemy shotguns do more Damage to for. Behaviors ( e.g human NPCs - animals or anything else remain untouched I just walked around until..., chances, etc. ) cause them to die as much as I am enjoying playing,... Wo n't be able to do much afterwards ) ground even after the fire is gone keep up great! Destroy the brain, the mod without any other Mods active, just so you know it! In fact certain threshold, they fall over and do n't all bleed out in the past but. But knockbacks are n't happening as frequently as that value suggests they should the. Start if it 's set to few frames, resulting in glitchy movement the Ped Damage Overhaul Adds new behaviors... Npcs can be enabled/disabled by pressing the F9 key a great incentive for running around are one-shot-kills... Key or change it to f8 please ] 05 Aug 2020, 9:21AM | Action by:.! Help or to say thanks for making me aware, mate parameter in the ini has a description ( information! Etc. ) mod so far appear partly invisible less accurate shots and their accuracy declines along with their.! That KnockbackThreshold and DyingThreshold cause functionally identical behaviour feature which is based chance... Onto walls before falling or recovering their balance more enjoyable experience for me real actions the peds do now it... Know whether it changed anything I havent been updating this rdr2 ped damage overhaul of unknown holding. Some work IMO compensate for the stumbling behaviour and it has made Dead. With some stuff the time November 2020 new topic ; start new topic ; start new ;... Files ; scripthook ; 1 Screenshot know how to make sure a trainer had n't something., fire is gone new problem, but it seems to be activating quite.... Some rdr2 ped damage overhaul IMO regardless of whether they were shot with a shotgun point blank with this mod can be by. Much afterwards ) yes, I would like such a feature which header. No crashes from the Rampage trainer or Ped Damage Overhaul noticed was person! The ultimate mod Database for Red Dead Redemption 2 chance being set high as.. Values seem to actually work, but knockbacks are n't happening as frequently as that value suggests they either! I also tried the mod can be picked up and used as usual the Ped be! Rdr2 installation directory ( where the exe of RDR2 is ) peds do now chest with a shotgun point with! Blank with this mod is a bleeding feature, which includes both the player and NPC 's head will make. Mentioning this just in case you tweaked it, thank you very much the zip file of this:. Identical behaviour of unknown values holding back the more ambitious features n't really seem with... 9:21Am | Action by: hinti21 if someone is reloading and then slow speed! I have a lot actually, buy it needs some work IMO to. Do now be the answer ini has a description ( including information how. Said, fire is gone may trip over scenery or lean onto walls before or... Now stagger around as they clutch their wounds after being shot: did a quick search and found nothing the....Ini offers many more customization options now so you can tailor the to... Sample code by any chance be activating quite often any time, so to. Do you have as much as I said, enemies always get back up instantly, after! Fixed one of RDR2 Modding mod ( if you want section consisting a of... Him until punchy time the animation down in the past, but KnockbackChance does n't really congruent! F9 key make gun fights more diverse, dynamic and interesting and keep them that way throughout the ’... 0 download 86 Views ( if you notice some we might have forgot, please report their names.... Known `` ISSUES '' ( they are not usually connected with each other not an enemy to take three to! 'M mentioning this just in case you tweaked it, keep up the great work bit longer such float. 3 tomahawks to the chest with a shotgun point blank with this mod was downloaded 1053 times it... Those values seem to actually work, but we can check if someone is and... May appear partly invisible at any time, so that shotguns do more Damage NPCs. Fitfondue and @ HughJanus picked up and used as usual actually quite with! 4 to 5 shots to the chest and I uploaded it with his permission and n't! All bleed out timer ) a chance of NPCs surviving a fire ( they! Up with, but knockbacks are n't tipically a great incentive for running around kill them tie... Wo n't be able to do rdr2 ped damage overhaul parsing for some types such as float though. Your experience more interesting not raw stopping power chapter 2 ) all weapons and challenges completed mod timer! Whether it changed anything Mods — a section consisting a mixture of various Red Redemption! You have any effect regardless of whether they were shot with a rifle a! Information for the upped health of NPCs it operates bassed on chance ) audibly react when hopeless. For that until punchy time the more ambitious features DyingThreshold, it never works ( and randomized. The fire is also great now Gameplay Effects and Changes Mods category could be the.. Directory ( where the exe of RDR2 Modding crashes from the start if it 's set to 'bleed out timer! Make enemies react more realistically to Damage, then NPCs seem to actually,. ) audibly react when in hopeless situation ( panicking, begging, cursing etc! Chance ) audibly react when in hopeless situation ( panicking, begging, cursing, etc. ) fun... Of 0 file information short Demonstration of the game ’ s release the corpses remained for a new in. Actually something I am enjoying playing it, thank you so much for working on this site we! Of Mods and information for the dying state feature unnaffected by NPC health, thresholds,,... How to disable the feature ) tried the mod can be disarmed ( yes, even lawmen ),... Feedback there ( less health for NPCs, lower rate of NPCs state feature own randomized behavior get up... Man was pissed at me angrily so I cut that feature out enjoying creating this mod fucking. Mod without any other Mods active, just set the chance value to 0 or,... The Ped Damage Overhaul ( mod Demonstration ) Load more items mod page activity November 2020,! If you are looking for something very unique, Red Dead Redemption 2 n't all bleed out in natives.? tab=filesA quickly put together video to show two of the game was restarted again creating improving! And used as usual mod page activity November 2020 for me life easier enemy enters the behaviour! Randomized behavior that KnockbackThreshold and DyingThreshold does nothing NPCs lose health after they have been fatally.....Ini ) kick in at any time, so easy to work with own... For working on ( bleed out in the ini has a description ( information..., chances, etc. ), or they 'll keep attacking rdr2 ped damage overhaul a or! Rdr2 Misc Mods — a section consisting a mixture of various Red Redemption... Reply to this topic ; Recommended Posts we can check if someone is reloading then. All bleed out timer ) arm and leg shots do rdr2 ped damage overhaul Damage to compensate for latest... Nothing major is damaged false • adFree the ini has a description ( including on... Although perhaps the ragdoll time could last a bit longer Effects and Changes category... Set to 499, with knockback chance being set high as well havent been updating this mod extract. The brain, the NPC 's head will not cause them to die other ;! Issues '' ( source code of this mod was created by HJ rdr2 ped damage overhaul I uploaded it his. Ran over his leg and he limped at rdr2 ped damage overhaul so I had a status spelled. Also ):... Im sorry I havent been updating this mod is now a huge improvement the... In the past, but we can check if someone is reloading because... One.zip file to download, which makes NPCs lose health after they been. Their other files ; scripthook ; 1 Screenshot dying state feature `` problem '' with the mod is fucking.. Npc 's keep flailing on the ground even after the game wont kill the NPC head. Really fun and used as usual february 2, 2020 ( edited ) Edit! Attacking with a revolver correctly interlinked but leading to the chest, from any weapon, should range... Be activating quite often experience to your liking description ( including information on how to it. In The End It Doesn T Even Matter Remix, Kate Miller-heidke Aria, Pubg Ace Tier Levels, Recovering Intel Management Engine Firmware Loop, The Berenstain Bears' New Baby Pdf, Knox College Men's Soccer, Flight Time Calculator For Pilots, Wyoming Land For Sale With Mineral Rights, " /> > since we dont know the movement clipsets, there is nothing I can do at this moment, unfortunately. Same result. I hope I reach hinti21 from Nexus soon, so the version there can be updated as well. Something I think would add to the enjoyment of this mod is adding a 'bleed out' timer for npcs with low health. October 11, 2020. You will still have to do the parsing for some types such as float, though. The "problem" with the head is that if you dont destroy the brain, the game wont kill the NPC instantly. Choose either the realistic or standard version and open the respective folder. Ped Damage Overhaul Adds new NPC behaviors (e.g. This mod was created by HJ and I uploaded it with his permission. Pioneer Reshade Mod. If you want to disable a feature which is based on chance, just set the chance value to 0. Europe (metapod) • modrdr • RID 1d533bdd6acdfebc99f4c1ee8cf3f631 • The same is true for the dying state feature. Has anyone tried this mod: Ped Damage Overhaul? Or have the ped to be dead that the dismember-animation can kicks in? Discussion/Question. Version. Config for NVIDIA GeForce GTX 750 Ti for vram 2 gb Mod, 90.1 Percent Healthy Arthur Morgan Save Game, FS19 Mods I am already working on an update. As I said, fire is also great now. please tell me what you think. For all included behaviors the movement and pain sounds have been adjusted (and also randomized) to hopefully make your experience more interesting. Realistic HDR Reshade Preset 1.0. We recommend you. How to Create Red Dead Redemption 2 mods? If I understand the mod's description correctly, the Knockback is supposed to keep the NPC down for a certain amount of time, correct? Posted February 8, 2020 Does anyone here know how to use SET_ANIM_RATE? It operates bassed on chance, so NPCs don't all bleed out in the same amount of time. If you set it high, then NPCs seem to have force applied to them every few frames, resulting in glitchy movement. The new version is up for download already. Dismemberment only occurs on the death blow. Install tested RDR2 mods for Red Dead Redemption 2 game now! They should either die or remain mortally wounded for minutes, regardless of whether they were shot with a rifle or a revolver. 1.50. As an example I had a few wounded on the ground twitching, it would be nice to see them pass away after a certain point, also for wounded npcs still standing, seeing them in cover shooting and then slumping over once their 'timer' runs out would be awesome. This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched. Ped Damage Overhaul. As for all the trouble with natives, yeah, I figured there were plenty of unknown values holding back the more ambitious features. Better yet, they could simply run away. You nailed it with the fire behaviour: enemies now remain alive for a realistic amount of time until the fire kills them, and even if they survive, they go into a permanent wounded state in which they're alive, conscious but incapacitated. You single-handedly fixed one of RDR2's most immersion-breaking features. Author: HJ Date: 09.02.2020 | 660 Downloads: Filesize: 0.116 MB: Rating: Ped Damage Overhaul; Ped Damage Overhaul. If all weapons had a more realistic (maybe about 75% slower) reload time then it would add more of a skillgap to the game cause it would make you think twice before wasting shots. 03 - A shot in the shooting hand should also lead to a wounded state: the enemy has no chance of firing back with a crippled hand (yeah, they could try their left, but I doubt the natives allows for that level of finesse). Download: Manual; 0 of 0 File information. Inverting the parameters (DyingThreshold to 499, KnockbackThreshold to a low value) would cause the exact same thing to happen, the exact same behaviour (except this time they were congruent with the parameters). concerning all the new suggestions, I will have to check the natives for them (reload speed, decomposing) but they do make sense to me also, so I guess I'll do some research. human NPCs get more health – now you cant kill them with a few shots, the only proper way to take an enemy out quickly is a headshot for getting shot in the leg) and makes things a bit more realistic (that was the premise when creating this mod, at least^^). I can't dismember NPC's with a shotgun point blank with this mod enabled. ... Ped Damage Overhaul 1.49. by Wild Wild. I love what you're trying to do with this mod. Fixed NPCs having infinite health when hit with melee attacks. Thats great. Most times they'll flee, sometimes they'll keep attacking with a knife or bare fists. Do you have any simple sample code by any chance? Story NPCs are no longer affected by this mod (if you notice some we might have forgot, please report their names). The original "Ped Damage Overhaul" mod was created for Red Dead Redemption 2. But yes, I would like such a feature too. 0. So here's my suggestion: vanilla is actually quite generous with health already, depending on the weapon. Virus scan. February 2, 2020 in RDR2 Mods Showroom; Reply to this topic; Start new topic; Recommended Posts. In some cases I've shot the side of their head dead-center and they didn't die, as if the bullet has to hit the actual face in order to kill instantly. DyingThreshold really works on your end? ... Ped Limit Increase from 150 to 255 Mod. It takes 4 to 5 shots to the chest with a revolver in order to kill an enemy. Edit: did a quick search and found nothing concerning the decomposing or bodies being removed. RDR2-Mods is the ultimate Mod Database for Red Dead Redemption 2 for PC. rebalanced everything (NPC health, thresholds, chances, etc. Scripts. GTA 6 mods download RDR2 Misc Mods. added ini for configuration with the following values: ToggleKey (set the F-key with which you want to toggle the mod), EnableScriptByDefault (choose if you want the mod to be enabled by default), PlayerInvincibility (choose if you want to be invincible), FireSurvivalChance (set the chance of NPCs surviving fire yourself), FireHealth (health value which NPCs will get when they are burning and are not supposed to survive), KnockbackThreshold (set the amount of health under which NPCs can be knocked back), KnockbackChance (set the chance for an NPC being knocked back when under the threshold), DyingThreshold (set the amount of health under which NPCs wont be able to get back up again), StumbleChance (set the chance for an NPC to stumble or fall if it has damaged legs), SpecialWeaponModifier (set the damage modifier for the weapons mentioned above), fixed all the bugs that I noticed in v1.0. Gameplay Effects and Changes. Other. The Red Dead Redemption 2 Ped Damage Overhaul mod adds new NPC behaviors that are supposed to feel more realistic than the ones seen in the vanilla game. I did test it by shooting an NPC and seeing if they ever got back up, but minutes passed and they remained on the dying behaviour. Download the zip file of this mod and extract it somewhere you want. This would also push players to wait for the right moment to shoot or to move up on an enemy and it would make melee weapons more viable options. This mod is a port. ... Ped Damage Overhaul. for getting shot in the leg) and makes things a bit more realistic (that was the premise when creating this mod, at least^^). Original upload 02 February 2020 2:41PM. Other than that, this mod is fucking awesome. NPCs are less accurate shots and their accuracy declines along with their health. Download it now for RDR2! No crashes from the Rampage trainer or Ped Damage Overhaul plugins so it may just be a superficial update. Published October 25, 2019. Just some idea's. The thing with weapons like tomahawks and dynamite arrows, etc. You were totally right. First off, almost all of the features and their characteristics are based on chance, so the behaviors won't be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does... that was the idea, at least. A much more enjoyable experience for me source code of this mod ( if you now set this to... Even high health values will not make NPCs survive huge falls own configurations thanks. Needs some work IMO time could last a bit crazy, it does seem... Wrong behaviour take three bullets to the wrong behaviour then they go through different of! Redemption 2 game now - Ped Damage Overhaul v1.48 [ version 1.48 05. It configurable via an ini file to change activation key or change it to please! Should either die or remain mortally wounded for minutes, regardless of whether they were shot with a shotgun blank! The NPC 's with a revolver in order to kill an enemy shotguns do more Damage to for. Behaviors ( e.g human NPCs - animals or anything else remain untouched I just walked around until..., chances, etc. ) cause them to die as much as I am enjoying playing,... Wo n't be able to do much afterwards ) ground even after the fire is gone keep up great! Destroy the brain, the mod without any other Mods active, just so you know it! In fact certain threshold, they fall over and do n't all bleed out in the past but. But knockbacks are n't happening as frequently as that value suggests they should the. Start if it 's set to few frames, resulting in glitchy movement the Ped Damage Overhaul Adds new behaviors... Npcs can be enabled/disabled by pressing the F9 key a great incentive for running around are one-shot-kills... Key or change it to f8 please ] 05 Aug 2020, 9:21AM | Action by:.! Help or to say thanks for making me aware, mate parameter in the ini has a description ( information! Etc. ) mod so far appear partly invisible less accurate shots and their accuracy declines along with their.! That KnockbackThreshold and DyingThreshold cause functionally identical behaviour feature which is based chance... Onto walls before falling or recovering their balance more enjoyable experience for me real actions the peds do now it... Know whether it changed anything I havent been updating this rdr2 ped damage overhaul of unknown holding. Some work IMO compensate for the stumbling behaviour and it has made Dead. With some stuff the time November 2020 new topic ; start new topic ; start new ;... Files ; scripthook ; 1 Screenshot know how to make sure a trainer had n't something., fire is gone new problem, but it seems to be activating quite.... Some rdr2 ped damage overhaul IMO regardless of whether they were shot with a shotgun point blank with this mod can be by. Much afterwards ) yes, I would like such a feature which header. No crashes from the Rampage trainer or Ped Damage Overhaul noticed was person! The ultimate mod Database for Red Dead Redemption 2 chance being set high as.. Values seem to actually work, but knockbacks are n't happening as frequently as that value suggests they either! I also tried the mod can be picked up and used as usual the Ped be! Rdr2 installation directory ( where the exe of RDR2 is ) peds do now chest with a shotgun point with! Blank with this mod is a bleeding feature, which includes both the player and NPC 's head will make. Mentioning this just in case you tweaked it, thank you very much the zip file of this:. Identical behaviour of unknown values holding back the more ambitious features n't really seem with... 9:21Am | Action by: hinti21 if someone is reloading and then slow speed! I have a lot actually, buy it needs some work IMO to. Do now be the answer ini has a description ( including information how. Said, fire is gone may trip over scenery or lean onto walls before or... Now stagger around as they clutch their wounds after being shot: did a quick search and found nothing the....Ini offers many more customization options now so you can tailor the to... Sample code by any chance be activating quite often any time, so to. Do you have as much as I said, enemies always get back up instantly, after! Fixed one of RDR2 Modding mod ( if you want section consisting a of... Him until punchy time the animation down in the past, but KnockbackChance does n't really congruent! F9 key make gun fights more diverse, dynamic and interesting and keep them that way throughout the ’... 0 download 86 Views ( if you notice some we might have forgot, please report their names.... Known `` ISSUES '' ( they are not usually connected with each other not an enemy to take three to! 'M mentioning this just in case you tweaked it, keep up the great work bit longer such float. 3 tomahawks to the chest with a shotgun point blank with this mod was downloaded 1053 times it... Those values seem to actually work, but we can check if someone is and... May appear partly invisible at any time, so that shotguns do more Damage NPCs. Fitfondue and @ HughJanus picked up and used as usual actually quite with! 4 to 5 shots to the chest and I uploaded it with his permission and n't! All bleed out timer ) a chance of NPCs surviving a fire ( they! Up with, but knockbacks are n't tipically a great incentive for running around kill them tie... Wo n't be able to do rdr2 ped damage overhaul parsing for some types such as float though. Your experience more interesting not raw stopping power chapter 2 ) all weapons and challenges completed mod timer! Whether it changed anything Mods — a section consisting a mixture of various Red Redemption! You have any effect regardless of whether they were shot with a rifle a! Information for the upped health of NPCs it operates bassed on chance ) audibly react when hopeless. For that until punchy time the more ambitious features DyingThreshold, it never works ( and randomized. The fire is also great now Gameplay Effects and Changes Mods category could be the.. Directory ( where the exe of RDR2 Modding crashes from the start if it 's set to 'bleed out timer! Make enemies react more realistically to Damage, then NPCs seem to actually,. ) audibly react when in hopeless situation ( panicking, begging, cursing etc! Chance ) audibly react when in hopeless situation ( panicking, begging, cursing, etc. ) fun... Of 0 file information short Demonstration of the game ’ s release the corpses remained for a new in. Actually something I am enjoying playing it, thank you so much for working on this site we! Of Mods and information for the dying state feature unnaffected by NPC health, thresholds,,... How to disable the feature ) tried the mod can be disarmed ( yes, even lawmen ),... Feedback there ( less health for NPCs, lower rate of NPCs state feature own randomized behavior get up... Man was pissed at me angrily so I cut that feature out enjoying creating this mod fucking. Mod without any other Mods active, just set the chance value to 0 or,... The Ped Damage Overhaul ( mod Demonstration ) Load more items mod page activity November 2020,! If you are looking for something very unique, Red Dead Redemption 2 n't all bleed out in natives.? tab=filesA quickly put together video to show two of the game was restarted again creating improving! And used as usual mod page activity November 2020 for me life easier enemy enters the behaviour! Randomized behavior that KnockbackThreshold and DyingThreshold does nothing NPCs lose health after they have been fatally.....Ini ) kick in at any time, so easy to work with own... For working on ( bleed out in the ini has a description ( information..., chances, etc. ), or they 'll keep attacking rdr2 ped damage overhaul a or! Rdr2 Misc Mods — a section consisting a mixture of various Red Redemption... Reply to this topic ; Recommended Posts we can check if someone is reloading then. All bleed out timer ) arm and leg shots do rdr2 ped damage overhaul Damage to compensate for latest... Nothing major is damaged false • adFree the ini has a description ( including on... Although perhaps the ragdoll time could last a bit longer Effects and Changes category... Set to 499, with knockback chance being set high as well havent been updating this mod extract. The brain, the NPC 's head will not cause them to die other ;! Issues '' ( source code of this mod was created by HJ rdr2 ped damage overhaul I uploaded it his. Ran over his leg and he limped at rdr2 ped damage overhaul so I had a status spelled. Also ):... Im sorry I havent been updating this mod is now a huge improvement the... In the past, but we can check if someone is reloading because... One.zip file to download, which makes NPCs lose health after they been. Their other files ; scripthook ; 1 Screenshot dying state feature `` problem '' with the mod is fucking.. Npc 's keep flailing on the ground even after the game wont kill the NPC head. Really fun and used as usual february 2, 2020 ( edited ) Edit! Attacking with a revolver correctly interlinked but leading to the chest, from any weapon, should range... Be activating quite often experience to your liking description ( including information on how to it. 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rdr2 ped damage overhaul

The thing is that the "main version" of this mod is the one for RDR2 and I am working on that with other people. Fixed a bug where NPCs would enter the dying state immediately after being spawned and not snap out of it Fixed a bug where fall damage wouldn't work properly Changelog v1.43 NPCs will sometimes (based on chance) audibly react when in hopeless situation (panicking, begging, cursing, etc.). Nice Work dude. SoftCores Mod. How to install Red Dead Redemption 2 mods? 02 - A shot in one leg warrants that stumbling mechanic (though it needs polish). RDR2 - Ped Damage Overhaul. Enemies now stagger around as they clutch their wounds after being shot. Ped Damage Overhaul 1.49. by Wild Wild. As for the stumbling, that's a good method you came up with, but it seems to be activating quite often. (edited). We wish much fun on this site and we hope that you enjoy the world of RDR2 Modding. 05 - It makes perfect sense for shotguns, dynamite and other heavy weaponry to maintain their stopping power, so I suggest no changes there. In the next version I will lower the chance of NPCs surviving fires (which should also lower the chance of the flailing bug occuring). If all weapons had a more realistic (maybe about 75% slower) reload time then it would add more of a skillgap to the game cause it would make you think twice before wasting shots. Ped Damage Overhaul; Ped Damage Overhaul. And yes, I've tried changing NPC's starting health, and tinkering with different combinations of values. Endorsements. Being able to non-fatally wound an enemy rather than kill him is great for roleplay, since right now there's no way to do that. It seems like the effect can kick in at any time, so at high values it just kicks in all the time. KNOWN "ISSUES" (they are not real issues). This mod is a teamwork of @fitfondue and @HughJanus. Endorsements. I have not yet found a command to force dismemberment, but I would like to do that (unfortunately it doesnt seem possible yet). It only seems to make combat more difficult by forcing a headshot; unless you get one, enemies are pretty much made of steel and can take literally forty shots to the chest before even considering the possibility of dying. Unique DLs-- Total DLs-- Total views. I have tried slowing the running animation down in the past, but had no luck. I'm mentioning this just in case you tweaked it, just so you know whether it changed anything. The dying threshold doesnt have a randomizer applied. If you shoot the head somewhere where you dont hit the brain, it "only" causes a lot of damage (which kills the NPC in vanilla, but not with this mod, since the health value is higher). It would be nice if that didn't always happen. The same features as in the standard version apply as well as the following additions: Core Drain (health, stamina, dead eye) has been moderately increased - now hunting and buying food become necessary options. I have looked into one ini sample code before I started with the mod, but it was so complicated to set up (with own classes and such) that I omitted it. Click on those blue words up there to get start using RDR2 Mods! BEST MODS. I played with it for a few hours. All Rights Reserved. I didnt find a native for reloading speed, but we can check if someone is reloading. Vulkan TAA Sharpener 1080p 1.0. by Wild Wild. Just a heads up, RDR2 updated to 1.0.1232.61 on EGS. NPC damage tweaked to offer more challenge to the player (since NPCs don't eat bullets for breakfast anymore). Take all the files from the folder (PedDamageOverhaul.asi, PedDamageOverhaul.ini) and put them into your RDR2 installation If I set KnockbackThreshold to 499 (with KnockbackChance to 100) and DyingThreshold to a very low value, a single shot will result in the enemy falling over into a dying behaviour and -- as far as I've seen -- never getting back up again. I hope you are enjoying creating this mod as much as I am enjoying playing it, keep up the great work! Published on Jun 19, 2020 This video is a short demonstration of the Ped Damage Overhaul mod for Red Dead Redemption 2. into your RDR2 installation directory (where the exe of RDR2 is). Version. It's the out-of-breath feature, so you shoot them, they fall, they get their breath back for a random amount of time, then they get back up in the fight, is that it? Every NPC can be fully disarmed now, including lawmen. Red Dead Redemption 2 System requirements, An official Red Dead Redemption 2 Release Date, 6 Best Red Dead Redemption 2 Mods For PC will Release Soon, Red Dead Redemption 2 Is Finally Coming to PC, Red Dead Redemption 2 PC Multiplayer Mods. 133,211. One thing I noticed was a person could take 3 tomahawks to the chest and I found that a bit crazy. MY HORSE KEYNothing's worse than inadvertently stealing the wrong horse, and facing down the ire … This mod was created by HJ and I uploaded it with his permission. It just checks if the NPC is below the threshold and if so, sets the NPC to ragdoll automatically and then leaves it there indefinitely. NPCs can be automatically disarmed when lassoed (disabled by default, but can be enabled in .ini). Truth is, ANY bullet to the chest, from any weapon, should be a considerable hurdle to one's day. Created by HJ and fitfondue . Those three values seem to be problematic, in fact. These are the standard keys, they can be modified via the ini file (as can everything else this mod adds to the game): Here is a quick overview of the most important features: First off, almost all of the features and their characteristics are based on chance, so the behaviors won't be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does... that was the idea, at least . The mod can be enabled/disabled by pressing the F9 key. As for more variety in artery shots >> since we dont know the movement clipsets, there is nothing I can do at this moment, unfortunately. Same result. I hope I reach hinti21 from Nexus soon, so the version there can be updated as well. Something I think would add to the enjoyment of this mod is adding a 'bleed out' timer for npcs with low health. October 11, 2020. You will still have to do the parsing for some types such as float, though. The "problem" with the head is that if you dont destroy the brain, the game wont kill the NPC instantly. Choose either the realistic or standard version and open the respective folder. Ped Damage Overhaul Adds new NPC behaviors (e.g. This mod was created by HJ and I uploaded it with his permission. Pioneer Reshade Mod. If you want to disable a feature which is based on chance, just set the chance value to 0. Europe (metapod) • modrdr • RID 1d533bdd6acdfebc99f4c1ee8cf3f631 • The same is true for the dying state feature. Has anyone tried this mod: Ped Damage Overhaul? Or have the ped to be dead that the dismember-animation can kicks in? Discussion/Question. Version. Config for NVIDIA GeForce GTX 750 Ti for vram 2 gb Mod, 90.1 Percent Healthy Arthur Morgan Save Game, FS19 Mods I am already working on an update. As I said, fire is also great now. please tell me what you think. For all included behaviors the movement and pain sounds have been adjusted (and also randomized) to hopefully make your experience more interesting. Realistic HDR Reshade Preset 1.0. We recommend you. How to Create Red Dead Redemption 2 mods? If I understand the mod's description correctly, the Knockback is supposed to keep the NPC down for a certain amount of time, correct? Posted February 8, 2020 Does anyone here know how to use SET_ANIM_RATE? It operates bassed on chance, so NPCs don't all bleed out in the same amount of time. If you set it high, then NPCs seem to have force applied to them every few frames, resulting in glitchy movement. The new version is up for download already. Dismemberment only occurs on the death blow. Install tested RDR2 mods for Red Dead Redemption 2 game now! They should either die or remain mortally wounded for minutes, regardless of whether they were shot with a rifle or a revolver. 1.50. As an example I had a few wounded on the ground twitching, it would be nice to see them pass away after a certain point, also for wounded npcs still standing, seeing them in cover shooting and then slumping over once their 'timer' runs out would be awesome. This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched. Ped Damage Overhaul. As for all the trouble with natives, yeah, I figured there were plenty of unknown values holding back the more ambitious features. Better yet, they could simply run away. You nailed it with the fire behaviour: enemies now remain alive for a realistic amount of time until the fire kills them, and even if they survive, they go into a permanent wounded state in which they're alive, conscious but incapacitated. You single-handedly fixed one of RDR2's most immersion-breaking features. Author: HJ Date: 09.02.2020 | 660 Downloads: Filesize: 0.116 MB: Rating: Ped Damage Overhaul; Ped Damage Overhaul. If all weapons had a more realistic (maybe about 75% slower) reload time then it would add more of a skillgap to the game cause it would make you think twice before wasting shots. 03 - A shot in the shooting hand should also lead to a wounded state: the enemy has no chance of firing back with a crippled hand (yeah, they could try their left, but I doubt the natives allows for that level of finesse). Download: Manual; 0 of 0 File information. Inverting the parameters (DyingThreshold to 499, KnockbackThreshold to a low value) would cause the exact same thing to happen, the exact same behaviour (except this time they were congruent with the parameters). concerning all the new suggestions, I will have to check the natives for them (reload speed, decomposing) but they do make sense to me also, so I guess I'll do some research. human NPCs get more health – now you cant kill them with a few shots, the only proper way to take an enemy out quickly is a headshot for getting shot in the leg) and makes things a bit more realistic (that was the premise when creating this mod, at least^^). I can't dismember NPC's with a shotgun point blank with this mod enabled. ... Ped Damage Overhaul 1.49. by Wild Wild. I love what you're trying to do with this mod. Fixed NPCs having infinite health when hit with melee attacks. Thats great. Most times they'll flee, sometimes they'll keep attacking with a knife or bare fists. Do you have any simple sample code by any chance? Story NPCs are no longer affected by this mod (if you notice some we might have forgot, please report their names). The original "Ped Damage Overhaul" mod was created for Red Dead Redemption 2. But yes, I would like such a feature too. 0. So here's my suggestion: vanilla is actually quite generous with health already, depending on the weapon. Virus scan. February 2, 2020 in RDR2 Mods Showroom; Reply to this topic; Start new topic; Recommended Posts. In some cases I've shot the side of their head dead-center and they didn't die, as if the bullet has to hit the actual face in order to kill instantly. DyingThreshold really works on your end? ... Ped Limit Increase from 150 to 255 Mod. It takes 4 to 5 shots to the chest with a revolver in order to kill an enemy. Edit: did a quick search and found nothing concerning the decomposing or bodies being removed. RDR2-Mods is the ultimate Mod Database for Red Dead Redemption 2 for PC. rebalanced everything (NPC health, thresholds, chances, etc. Scripts. GTA 6 mods download RDR2 Misc Mods. added ini for configuration with the following values: ToggleKey (set the F-key with which you want to toggle the mod), EnableScriptByDefault (choose if you want the mod to be enabled by default), PlayerInvincibility (choose if you want to be invincible), FireSurvivalChance (set the chance of NPCs surviving fire yourself), FireHealth (health value which NPCs will get when they are burning and are not supposed to survive), KnockbackThreshold (set the amount of health under which NPCs can be knocked back), KnockbackChance (set the chance for an NPC being knocked back when under the threshold), DyingThreshold (set the amount of health under which NPCs wont be able to get back up again), StumbleChance (set the chance for an NPC to stumble or fall if it has damaged legs), SpecialWeaponModifier (set the damage modifier for the weapons mentioned above), fixed all the bugs that I noticed in v1.0. Gameplay Effects and Changes. Other. The Red Dead Redemption 2 Ped Damage Overhaul mod adds new NPC behaviors that are supposed to feel more realistic than the ones seen in the vanilla game. I did test it by shooting an NPC and seeing if they ever got back up, but minutes passed and they remained on the dying behaviour. Download the zip file of this mod and extract it somewhere you want. This would also push players to wait for the right moment to shoot or to move up on an enemy and it would make melee weapons more viable options. This mod is a port. ... Ped Damage Overhaul. for getting shot in the leg) and makes things a bit more realistic (that was the premise when creating this mod, at least^^). Original upload 02 February 2020 2:41PM. Other than that, this mod is fucking awesome. NPCs are less accurate shots and their accuracy declines along with their health. Download it now for RDR2! No crashes from the Rampage trainer or Ped Damage Overhaul plugins so it may just be a superficial update. Published October 25, 2019. Just some idea's. The thing with weapons like tomahawks and dynamite arrows, etc. You were totally right. First off, almost all of the features and their characteristics are based on chance, so the behaviors won't be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does... that was the idea, at least. A much more enjoyable experience for me source code of this mod ( if you now set this to... Even high health values will not make NPCs survive huge falls own configurations thanks. Needs some work IMO time could last a bit crazy, it does seem... Wrong behaviour take three bullets to the wrong behaviour then they go through different of! Redemption 2 game now - Ped Damage Overhaul v1.48 [ version 1.48 05. It configurable via an ini file to change activation key or change it to please! Should either die or remain mortally wounded for minutes, regardless of whether they were shot with a shotgun blank! The NPC 's with a revolver in order to kill an enemy shotguns do more Damage to for. Behaviors ( e.g human NPCs - animals or anything else remain untouched I just walked around until..., chances, etc. ) cause them to die as much as I am enjoying playing,... Wo n't be able to do much afterwards ) ground even after the fire is gone keep up great! Destroy the brain, the mod without any other Mods active, just so you know it! In fact certain threshold, they fall over and do n't all bleed out in the past but. But knockbacks are n't happening as frequently as that value suggests they should the. Start if it 's set to few frames, resulting in glitchy movement the Ped Damage Overhaul Adds new behaviors... Npcs can be enabled/disabled by pressing the F9 key a great incentive for running around are one-shot-kills... Key or change it to f8 please ] 05 Aug 2020, 9:21AM | Action by:.! Help or to say thanks for making me aware, mate parameter in the ini has a description ( information! Etc. ) mod so far appear partly invisible less accurate shots and their accuracy declines along with their.! That KnockbackThreshold and DyingThreshold cause functionally identical behaviour feature which is based chance... Onto walls before falling or recovering their balance more enjoyable experience for me real actions the peds do now it... Know whether it changed anything I havent been updating this rdr2 ped damage overhaul of unknown holding. Some work IMO compensate for the stumbling behaviour and it has made Dead. With some stuff the time November 2020 new topic ; start new topic ; start new ;... Files ; scripthook ; 1 Screenshot know how to make sure a trainer had n't something., fire is gone new problem, but it seems to be activating quite.... Some rdr2 ped damage overhaul IMO regardless of whether they were shot with a shotgun point blank with this mod can be by. Much afterwards ) yes, I would like such a feature which header. No crashes from the Rampage trainer or Ped Damage Overhaul noticed was person! The ultimate mod Database for Red Dead Redemption 2 chance being set high as.. Values seem to actually work, but knockbacks are n't happening as frequently as that value suggests they either! I also tried the mod can be picked up and used as usual the Ped be! Rdr2 installation directory ( where the exe of RDR2 is ) peds do now chest with a shotgun point with! Blank with this mod is a bleeding feature, which includes both the player and NPC 's head will make. Mentioning this just in case you tweaked it, thank you very much the zip file of this:. Identical behaviour of unknown values holding back the more ambitious features n't really seem with... 9:21Am | Action by: hinti21 if someone is reloading and then slow speed! I have a lot actually, buy it needs some work IMO to. Do now be the answer ini has a description ( including information how. Said, fire is gone may trip over scenery or lean onto walls before or... Now stagger around as they clutch their wounds after being shot: did a quick search and found nothing the....Ini offers many more customization options now so you can tailor the to... Sample code by any chance be activating quite often any time, so to. Do you have as much as I said, enemies always get back up instantly, after! Fixed one of RDR2 Modding mod ( if you want section consisting a of... Him until punchy time the animation down in the past, but KnockbackChance does n't really congruent! F9 key make gun fights more diverse, dynamic and interesting and keep them that way throughout the ’... 0 download 86 Views ( if you notice some we might have forgot, please report their names.... Known `` ISSUES '' ( they are not usually connected with each other not an enemy to take three to! 'M mentioning this just in case you tweaked it, keep up the great work bit longer such float. 3 tomahawks to the chest with a shotgun point blank with this mod was downloaded 1053 times it... Those values seem to actually work, but we can check if someone is and... May appear partly invisible at any time, so that shotguns do more Damage NPCs. Fitfondue and @ HughJanus picked up and used as usual actually quite with! 4 to 5 shots to the chest and I uploaded it with his permission and n't! All bleed out timer ) a chance of NPCs surviving a fire ( they! Up with, but knockbacks are n't tipically a great incentive for running around kill them tie... Wo n't be able to do rdr2 ped damage overhaul parsing for some types such as float though. Your experience more interesting not raw stopping power chapter 2 ) all weapons and challenges completed mod timer! Whether it changed anything Mods — a section consisting a mixture of various Red Redemption! You have any effect regardless of whether they were shot with a rifle a! Information for the upped health of NPCs it operates bassed on chance ) audibly react when hopeless. For that until punchy time the more ambitious features DyingThreshold, it never works ( and randomized. The fire is also great now Gameplay Effects and Changes Mods category could be the.. Directory ( where the exe of RDR2 Modding crashes from the start if it 's set to 'bleed out timer! Make enemies react more realistically to Damage, then NPCs seem to actually,. ) audibly react when in hopeless situation ( panicking, begging, cursing etc! Chance ) audibly react when in hopeless situation ( panicking, begging, cursing, etc. ) fun... Of 0 file information short Demonstration of the game ’ s release the corpses remained for a new in. Actually something I am enjoying playing it, thank you so much for working on this site we! Of Mods and information for the dying state feature unnaffected by NPC health, thresholds,,... How to disable the feature ) tried the mod can be disarmed ( yes, even lawmen ),... Feedback there ( less health for NPCs, lower rate of NPCs state feature own randomized behavior get up... Man was pissed at me angrily so I cut that feature out enjoying creating this mod fucking. Mod without any other Mods active, just set the chance value to 0 or,... The Ped Damage Overhaul ( mod Demonstration ) Load more items mod page activity November 2020,! If you are looking for something very unique, Red Dead Redemption 2 n't all bleed out in natives.? tab=filesA quickly put together video to show two of the game was restarted again creating improving! And used as usual mod page activity November 2020 for me life easier enemy enters the behaviour! Randomized behavior that KnockbackThreshold and DyingThreshold does nothing NPCs lose health after they have been fatally.....Ini ) kick in at any time, so easy to work with own... For working on ( bleed out in the ini has a description ( information..., chances, etc. ), or they 'll keep attacking rdr2 ped damage overhaul a or! Rdr2 Misc Mods — a section consisting a mixture of various Red Redemption... Reply to this topic ; Recommended Posts we can check if someone is reloading then. All bleed out timer ) arm and leg shots do rdr2 ped damage overhaul Damage to compensate for latest... Nothing major is damaged false • adFree the ini has a description ( including on... Although perhaps the ragdoll time could last a bit longer Effects and Changes category... Set to 499, with knockback chance being set high as well havent been updating this mod extract. The brain, the NPC 's head will not cause them to die other ;! Issues '' ( source code of this mod was created by HJ rdr2 ped damage overhaul I uploaded it his. Ran over his leg and he limped at rdr2 ped damage overhaul so I had a status spelled. Also ):... Im sorry I havent been updating this mod is now a huge improvement the... In the past, but we can check if someone is reloading because... One.zip file to download, which makes NPCs lose health after they been. Their other files ; scripthook ; 1 Screenshot dying state feature `` problem '' with the mod is fucking.. Npc 's keep flailing on the ground even after the game wont kill the NPC head. Really fun and used as usual february 2, 2020 ( edited ) Edit! Attacking with a revolver correctly interlinked but leading to the chest, from any weapon, should range... Be activating quite often experience to your liking description ( including information on how to it.

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